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V-Ray 6.20.00 for 3ds Max 2019-2024 [En]


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V-Ray 6.20.00 for 3ds Max 2019-2024 [En]
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Torrent File Content (10 files)


V-Ray 6.20.00 for 3ds Max 2019-2024
     vray_adv_62000_max2024_x64.exe -
703.07 MB

     vray_adv_62000_max2020_x64.exe -
669.09 MB

     vray_adv_62000_max2021_x64.exe -
669.12 MB

     vray_adv_62000_max2022_x64.exe -
702.81 MB

     vray_adv_62000_max2023_x64.exe -
702.83 MB

     vray_adv_62000_max2019_x64.exe -
659.73 MB

    vray62000max
          !ReadMe.txt -
2.21 KB

          ScatterCore.ForScatter_Release.dll -
886.5 KB

          vray_v62000_fix.dlr -
2.5 KB

          vray_v62000_max_fix.dll -
2 KB



Description



==================================================================
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V-Ray 6.20.00 for 3ds Max 2019-2024 [En]
https://nnmstatic.win/forum/image.php?link=https://i4.imageban.ru/out/2022/07/09/e49d30d372807dc6d1dc760d58f39629.jpg


Program version: 6.20.00
Official website: link
Interface language: English

Treatment: included
Medicine type: file replacement

System requirements:
3ds Max® 2019, 2020, 2021, 2022, and 2024 (64-bit);
Microsoft® Windows 10 or Windows 11 operating system;
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64);
Minimum 8 GB RAM, recommended 64 GB RAM
NVIDIA CUDA with minimum required compute capability 5.2*: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 442.54;
NVIDIA RTX with compute capability 5.21: RTX cards with latest recommended video driver or version 442.54;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with driver version 441.28

Windows 11 is required for running Intel Alder Lake processors.
With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX.


Description:
V-Ray is a powerful visualization tool aimed primarily at photo-realism. It has its own cameras with similar parameters as real photo cameras. It has its own light sources and material shaders.
It is one of the main plugins for architectural visualization. A lot of ready-made 3D models and materials are “tailored” for V-ray, distributed in particular on this tracker.

Changelog:
New Features
V-Ray

Enscape .vrscene importer (Beta)
One-click submit to Chaos Cloud
Integrate Chaos Scatter 4 in the V-Ray installer
Render to texture support for denoising
USD - Support for latest MaxUSD
USD - Implement a workflow for material override
Implement Shadow Select Render Elements
Import IES-type lights from Cosmos
Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image
VRayLight, V-Ray Toolbar

New V-Ray lister
V-Ray, VRayVRmatMtl

Native rendering of MaterialX Material types from MaxUSD
V-Ray, MultiMatteElement, VRayScene

Multimatte Include/Exclude list support for USDStage
V-Ray, VRayEnvironmentFog

Add "phase function" functionality to VRayEnvironmentFog
VRayLight

Add Directional strength parameter for blending diffuse and directional distribution for VRayLight
V-Ray GPU

VRayEnmesh GPU support
V-Ray GPU bitmaps caching when rendering animations
Multiply by opacity for VRayLightMtl in V-Ray GPU
Support for 3Ds Max Standard light projection map on GPU
Add support for MultiMatte Render Element on V-Ray GPU grid volume shader
Add support for VRayCryptomatte Render Element on V-Ray GPU grid volume shader
VFB

Post chromatic aberration in the VFB
Add Color to the "Background" layer in VFB
VRayOSL

Color management support in OSL
VRaySamplerInfoTex

Additional info options in VRaySamplerInfoTex
V-Ray, V-Ray GPU

Add support for "Color From Particle Channel"/"Color From RGB Channel" from Phoenix Particle Shader on V-Ray GPU
VRayVolumeGrid

Add a right-click popup menu with a "Clear" action that would unlink connected objects from Node selector buttons in 3ds Max
Optimize the rendering of many instanced V-Ray Volume Grids with V-Ray Standalone CPU
Option to expose the streamline preview as native 3ds Max splines
vdenoise.exe

Add the upscale option to the standalone denoiser tool

Modified Features
V-Ray

Improve ForestPack export for a lot of instances?
Optimize ForestPack edge trimming export
Improve .vrscene export of hidden geometry
Improve geometry compiling for subdivision surface objects on high core count machines
Download the missing asset revision used in the project (Cosmos)
USD - 3ds Max should export assets paths with a forward slash
Rendering deep images in progressive mode should save a non-deep image regardless
Improvements for the V-Ray menu Set default MAX V-Ray UI setting
Change the Render Setup's UI modes labels from "Default" to "Basic"
Reveal all the options for the camera types in the Camera rollout
Move VRayProxy's Object hierarchy to a separate dialog
Add a label when there are no cameras in the scene and using the flyout render button in the VFB
Scripting access to Override Material Settings
V-Ray for 3ds Max Japanese localization
V-Ray, V-Ray GPU

Add separate control for IPR Ray Bundle Size in GPU UI
Implement edge trimming into the core for V-Ray Standalone and V-Ray GPU
Export Color Correction settings from Forest Pro Material rollout
Abort on missing OCIO display corrections
VRayUVWRandomizer Flip UVs option
Support for rendering Particle colors based on different channels
V-Ray GPU

Improved bump mapping for small objects
Volumetric scattering with anisotropic phase function
VFB

Allow creation of folders in the main layer stack in VFB
Add the ability to select and move multiple layers into a folder in VFB
Add a link in the VFB History panel for enabling it when off
Copy the current state to the clipboard when a mask' preview is visible as well in VFB
Remove the ability to change the visibility of a layer by clicking the middle mouse, right-click in VFB
Remove the middle mouse and right click as an option to select or deselect objects from a mask in VFB
Option for adding the image alpha when copying to clipboard
VRayClipper

Pick mesh button in VRayClipper should be disabled while creating the clipper
VRayDecal

Width takes values greater than the ones that Bend could handle in VRayDecal
Divide the UI of VRayDecal in groups, and add a lock aspect ratio button.
VRayIES

Rearrange VRayIES UI
Align VRayIES light's default shadow bias value to other V-Ray Lights
VRayLight

Grey out Target distance when Mesh mode is chosen in VRayLight
Grey out Targeted parameter when Spherical light is chosen inside VRayLight
Draw a viewport preview for Finite Dome light's radius value
Flip the direction of the VRayLight when Alt key is pressed
Make "Texmap preview" in VRayLight active and able to preview a texture in the viewport
Add a viewport indicator for VRayLights
VRayMtl

Gray out IOR controls for metals
VRayMultiSubTex

VRayMultiSubTex to support randomizing by Tile (BerconTile)
VRayMultiSubTex, VRaySamplerInfoTex

Add a new mode in VRayMultiSubTex for ID generator textures
VRayPhysicalCamera

Add Type label in VRayPhysicalCamera settings
VRayPluginNode

New UI on VRayNoiseTex
VRayVolumeGrid

In 3ds max, all generated splines from the streamlines preview should have their viewport visibility and render visibility enabled
Control for automatically setting the Cache Origin and Timeline Origin to the beginning of the loaded sequence
Move all the on/off switches for the different preview types to the top of the Preview rollout
vdenoise.exe, filter_generator.exe, lens_analyzer.exe, ply2vrmesh.exe, vrimg2exr.exe, imapviewer.exe, img2tiledexr.exe, vrmesh_viewer.exe

New icons for the tools shipped with V-Ray

Bug Fixes
V-Ray

Exception in V-Ray GPU when rendering VRayLight with texture and Spot Light with Projector map
IPR crashes with standard material nested in override material for USDStage
Wrong VRayLight intensity when exported to USD and then rendered
xRef with VRayProxy viewport preview does not load correctly when switching xRef files in stable and nightly builds
Wrong export of transform list params in plain text
USD - Crash when rendering USD file containing VRayLight when imported in a scene with a matte object
Animated mesh normals are not used and instead computed and rendered as smooth normals
Converting .vrimgs to multipart .exrs via the vrimg2exr tool makes some denoiser elements unrecognizable by vdenoiser.exe
A scene with VRayDecal, Switch material and user-defined properties takes too much time to unload after a render is stopped
USD Material Interface handling in V-Ray for 3ds Max
Slowdown when rendering VRayHairNextMtl with opacity in comparison to V-Ray 5.1
USD - Changes in UsdStage session layer are not rendered
Incorrect minimum value for geometry samples in QT UI Render setup Camera rollup
Some LPE presets for render elements are incomplete
Add support for animated crop parameters of Bitmap/VRayBitmap when exporting to a vrscene file
Incorrect rendered output of RE due to conflict between NVIDIA AI Denoiser with enabled Upscale and change in resolution during submission to the cloud
V-Ray / V-Ray GPU result discrepancies when exporting animated objects and motion blur enabled
Assets of type "material" import with multiple VRayUVWRandomizer nodes
VRayNormal nodes are always imported with "Flip green" turned on
Crash when editing VRayBitmap filename with frameNum tag
V-Ray GPU crashes with Render Mask with empty Include list
Black viewport display of large textures with VRayBitmap
3ds Max crash with X-ref scene and LiveLink
Crash in V-Ray Standalone when rendering Forest Color using empty VRayBitmap as default map
Motion blur geometry samples override per object is not exported when the animated mesh remains on the same position
VFB Real Zoom doesn't update correctly in GPU IPR with V-Ray Cameras with enabled Resolution override
Crash when rendering TyCache (TyFlow) with Edit mesh modifier only in animation
Mis-loading of frame-numbered ABC sequences
3ds Max crashes with imported USD file and running IPR
Overrides are not working when enabling Use alembic offset in VRayProxy with Include visibility lists

Visibility override is not working for VRayProxy with visibility lists after making it unique

Chaos Scatter's Edge trimming does not render correctly in V-Ray GPU when we have multiple Multi/Sub-Object materials applied to the instanced objects

Chaos Scatter's Edge trimming renders incorrectly in V-Ray GPU on instanced objects with Multi/Sub-Object when Override mtl is used

The top level materials imported along with geometry assets get non-unique names

Scatter-instanced models' materials might get exported incorrectly on duplicated names

Discrepancies with Standalone when using a material with VRayBitmap with no tiling, Alpha source set to None and a custom UVW map

Error with the V-Ray Proxy exporter when object name contains slash symbol

Inconsistent rendering of Scatter during GPU IPR session with delete/undo

Rare crash while obtaining a license

Wrong symbols in VFB compare settings when Chinese UI is used

Viewport GPU IPR renders black when started from a camera viewport with enabled Resolution Override

Typo in Submit to Chaos Cloud rendering window UI

Crash when switching between VRayPointCloudColor maps in Compact ME

Huge slowdown with alembic with complex hierarchy loaded in VRayProxy

Override mtl include option is not transferred when switching between V-Ray/V-Ray GPU

Deep output: certain channels should be always 32-bit

Some of the settings in Translucency are not grayed out when Volumetric is used in combination with Thin-walled in VRayMtl

Cloud Preview resolution is not respected when VRayPhysicalCamera's Resolution override is used

USD - Crash when exporting to USD as animation range VRayProxy with nondefault Scale value

Explicit normals are changed to Unspecified for modified Proxy nodes

Motion Blur does not affect VRayTriplanarTex when applied to VRayProxy

Camera creation for ortho views needs a default target distance value

Command panel gets resized when VRayProxy object is selected

V-Ray GPU crash when rendering TyFlow cache with motion blur with a specific scene

Endless compiling geometry step to displaced alembic in V-Ray Standalone

Vraylog overwhelmed with: Object () may require 2-sided lighting: material () is potentially translucent

Wrong mapping at UV seam with Normal maps in 3ds Max

Animated rotation of HDRI rendered with Backburner/Deadline and V-Ray GPU differs on each machine

VRayUVWRandomizer's Coordinates Rollout UI not responding to animated parameters

Isolate Locked Selected does not lock onto nodes in the Material Editor

V-Ray Ambient light is not illuminating when exported

Material color swatch is not rendered outside of VRayHDRI placement when the map Opacity is set to None

No extension on vrmesh files if deleted when choosing a file name

Slow progress printing due to unconditional console code page changes

BitmapBuffer reported black as an invalid color

Saving a TIFF file with the SaveTIFFile() function in pimglib swaps the red and blue components

Slowdowns in Embree when multiple dynamic objects are expanded at the same time

LPE light tags support

VRayProxy with assigned Multi/Sub-Object material in V-Ray GPU has incorrect shading with material override

Access violation during closure code generation with LLVM 12

LC samples should not be increased when rendering minuscule regions

Changing any settings or changing the timeline frame of Simulators or Particle Shaders in Volumetric Mode does not update in V-Ray CPU IPR in Maya

MultiMatteElement

VRayObjectSelect deep output issues
V-Ray GPU

VRayEnmesh "Use mesh UVW mapping" does not consider source object's mapping channel different than 1 on V-Ray GPU
Crash on starting IPR with GPU, DR on and VRayCryptomatte RE with ID type set as Node Material Name or Node User Property
Aborting rendering while Uploading Bitmaps is not responsive
Garbage data read when there is displacement in a scene
Crash when scenes containing Image sequences and V-Ray Sky are rendered with CUDA and then RTX engine
Assert and NaNs in the result when reading diffuse light select values from light cache
Fix reading uninitialized memory on the first iteration of LC/K3
Select object and Pick object material functionality in VFB is broken with V-Ray GPU IPR
Render freeze when rendering animated object with RTX, motion blur and V-Ray Denoiser
GPU Light cache freeze when rendering animation with a specific scene on a machine with multiple gpu devices
Phoenix Particle Shader in Point mode randomly disappears on a test scene with OptiX
Print a warning for CUDA 12 min driver version
Emissive material does not appear in VRaySelfIllumination behind refractive object
VRaySphere is not rendered with RTX
Rendering stucks when using the Bucket image sampler and Textured render mask
MultiMatte does not consider material IDs nested in VRayBlendMtl with blend amount
Regression of spot/direct lights intensity
evalSamplerTex might return uninitilized .w in some modes
Instanced objects render black when "Cast shadows" is unchecked and Edge trimming in Chaos Scatter is active
Parsing version 470.161.03 failed
VRayClipper does not have correct material IDs when rendering with V-Ray GPU
Cryptomatte render element doesn't work for objects behind glass
Bump mapping doesn't work correctly on a plane
MultiMatte does not work with material IDs within VRayBlendMtl
MultiMatteID is not propagated through nested materials
VRayVolumeGrid and Smoke renders artefacts with GPU
V-Ray Toolbar

Submit to Chaos Cloud window is opened from V-Ray Toolbar even when the current renderer is max native one
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

V-Ray Scene Converter incorrectly converts displacement amount from CoronaLegacyMtl
V-Ray scene incorrectly converts Corona material "Onyx" from Corona Material Library
VFB

It takes several times to exclude an object from a mask with the Minus button
Pixel info in VFB is not available when loading EXR which does not contain alpha channel
Missing visible indication for Override Mtl with no picked material error
VFB 2 doesn't read the VRAY_VFB_SRGB env variable
Crash when hovering over specific VFB layer presets while rendering and having VRayDenoiser added
All VFB layers are disabled in specific scene
Lens effects flicker with VFB Batch image processing
VFB, V-Ray

VFB OCIO settings lost when opening a scene with a broken config path
VRayDenoiser/vdenoise.exe, V-Ray GPU

rhel8: V-Ray denoiser OpenCL sporadic initialization failure
VRayGLSL

VRayOSLTex Quick Shader widget does not update
Crash with VRayGLSLTex in Environment
VRayInstancer

V-Ray IPR crash with scatter in if the last model from the UI instanced group is deleted from the scene
V-Ray crashes with newer scatter release suited for Corona
VRayLight

Modifying width value of sphere lights through MAXScript affects intensity rays
Typo in VRayLight script parameter name
Adaptive Dome light support for Light Cache 'From File' mode
The simulation keeps interacting with objects hidden using Hide by Category in 3ds Max
VRayLight, V-Ray Toolbar

Preserve the position of the mesh on which VRayClipper is applied if the gizmo was moved previously
Preserve the position of the light when Mesh light is applied on an object with a repositioned gizmo
VRayMDL

MDL materials lost between renders
User-defined MDL include paths not exported
MDL module path not sent from client and module not resolved correctly on the server during DR
Modified material parameters are ignored on the GPU
Importing MDL modules from within an MDL module does not work with DR
MDL materials with enum parameters fail to load
VRayMDL, V-Ray

MDL crashes when MDL nodes are imported via VRayScene

VRayMDL, VRayGLSL

Remove "Reset" and "Reload" options from VRayMDLMtl context menu
VRayMultiSubTex

The Seed parameter of VRayMultiSubTex is placed over the texture mode drop-down list with Chinese UI
VRayMultiSubTex color swatches are not locked in Qt UI with disabling the Blend color and texture checkbox
VRayOSL

OSL closure registration fails with multiple renderer instances
Empty shader string parameters on OSL Map cause vassert failure with GPU rendering
VRayOSL, VRayMDL, VRayGLSL

VRayOSLTex produces Compiler errors when trying to modify code via Quick Shader's rollout
VRayGLSL

Embedded GLSL bitcode lacks a terminating zero
VRayPhysicalCamera

VRayPhysicalCamera zoom control doesn't update viewports in realtime
Zoom factor does not work with FOV in V-Ray Physical camera
Zoom Extents All Selected ("Z" shortcut) considers the VRayCamera's far clipping plane
VRaySun/VRaySky/VRayAerialPerspective

VRaySky should generate a temporary file for viewport preview only if needed
VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

Environment Background multiplier does not affect the Sky Clouds in Rhino and SketchUp
VRayVolumeGrid

Crash during tyFlow particle simulation when reading Phoenix simulation data using Time Step below 1 frame with Phoenix for V-Ray 5
3ds Max crashes when loading a Phoenix Render Preset in a V-Ray Volume Grid
The Preview's Detail Reduction value is not updated in an expanded Preview rollout if the Volume Grid is not selected in 3ds Max
Changing any option in the floating rollout does not affect the options in the regular rollout in 3ds Max until you reselect the Volume Grid
Hide automatically the Phoenix viewport icons when using V-Ray Viewport IPR in 3ds Max
The cache is flipping back when changing any of the Smoothing options while Flip Up Axis is enabled in 3ds Max
Freeze when moving the timeline during rendering Volumetrics with V-Ray 5 IPR in 3ds Max
Changing the render Mode of the V-Ray VolumeGrid sometimes erroneously sets it to Volumetric or Volumetric Geometry
Crash when basing the Smoke Color on the Speed channel of VDBs whose bounding box does not start at 0,0,0
Wrong Grid-based Volumetric Motion Blur with VDBs whose bounding box does not start at 0,0,0
The streamlines viewport preview is transformed in an incorrect way in certain cases
The streamlines viewport preview in 3ds Max updates with a delay, after a change in the preview settings
Hidden or non-renderable Phoenix Simulator does not work as Simulator Render Cutter or Particle Shader Render Cutter in 3ds Max
In 3ds Max 2019 and 2020, opening a saved scene with Simulator QT combo boxes whose default is not the 1st element but is set to the 1st element, shows a wrong element
Crash when changing the frame during V-Ray IPR CPU rendering with Motion Blur enabled in 3ds Max
Mesh for native streamlines object is not generated properly in 3ds Max
Streamlines preview is not updated correctly until the current frame is changed
Volume Grid's lights are always created on the active render layer even if the Volume Grid is placed in another layer when the Hidden lights option is off in 3ds Max
Saved images from the 3ds Max, Maya and Standalone Previewer GPU preview with frames outside the timeline have cache indexes clamped to the nearest timeline frame
Simulator disabled from rendering and with no Velocity channel exported triggers a warning when rendering with Motion Blur enabled
Changing the frame during V-Ray IPR CPU doesn't update the cache file correctly with Motion Blur enabled in 3ds Max
When Smoke's Scattering option is disabled, the External Scatter Multiplier still affects the GPU Preview
ply2vrmesh.exe

Animated V-Ray Proxy with high poly count is causing long scene open times

Treatment procedure:
1. Before installing this version, delete the medication files from previous versions.

2. When starting the installer, select Advanced and select/refuse telemetry (at your discretion)

3. Select installing the plugin for all users or for the current one

4. We do not install the license server (select "Remote option").

5. copy vray_v62000_fix.dlr to
C:\Program Files\Autodesk\3ds Max 20**\plugins\
or
C:\Program Files\Autodesk\3ds Max 20**\plugins\vrayplugins

6. copy vray_v62000_max_fix.dll
for 3ds max 2019-2021 in C:\Program Files\Chaos Group\V-Ray\3ds Max 20**\bin\plugins\
for 3ds max 2022-2024 depending on the previously selected
%ALLUSERSPROFILE%\Autodesk\ApplicationPlugins\VRay3dsMax202*\bin \plugins
or
%APPDATA%\Autodesk\ApplicationPlugins\VRay3dsMax202*\bin\plugins

7. ScatterCore.ForScatter_Release.dll copied to C:\Program Files\Chaos Group\Scatter\3ds Max 20**

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